Tweaking the particle engine
I've been wondering how to make good looking particle explosions for some time now. Seems that no matter what kind of image or parameters I used, the explosions always ended up looking like separate particles. Like this example image:
Today I finally figured that doing a double rendering pass on the particle layer using different glBlendFuncs, I can blend the particles together and achieve a much better result:
I'm also looking into recursive particle emitters (emit particles that emit particles that emit particles...).
Today I finally figured that doing a double rendering pass on the particle layer using different glBlendFuncs, I can blend the particles together and achieve a much better result:
I'm also looking into recursive particle emitters (emit particles that emit particles that emit particles...).
2 Comments:
Nice! I can't wait to take a look at your stuff. Haven't had the time recently.
Fantastic! I was wondering what happened. I recently bought a Windows computer, so I look forward to being able to help test on Mac, Linux, and Windows! =D
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